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Learning Through Social Media

Professors who wish to engage students during large lectures face an uphill battle. Not only is it a logistical impossibility for 200+ students to actively participate in a 90 minute lecture, but the downward sloping cone-shape of a lecture hall induces a one-to-many conversation. This problem is compounded by the recent budget cuts that have squeezed ever more students into each room.

Fortunately, educators (including myself) have found that Twitter (Twitter) is an effective way to broaden participation in lecture. Additionally, the ubiquity of laptops and smartphones have made the integration of Twitter a virtually bureaucracy-free endeavor. This post describes the two main benefits professors find when using Twitter in lecture.

A high-tech educational institution for Junior High School aged students

An 11-year-old boy taps furiously on a laptop, blasting enemies as he weaves through a maze. They wipe him out before he can reach the end—game over. Frustrated, he opens the game’s programming window, adjusts the gravity setting, and this time bounds over the baddies. Victory!

This could be the future of American education, and that’s not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy geared to keep kids engaged and prepare them for high-tech careers.

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